Sep 29, 2005, 02:30 PM // 14:30 | #1 |
Ascalonian Squire
Join Date: Aug 2005
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All Items and weapons in the game + stats
Is there a site that have all possible items in the game and all stats that can be in those items max and minimum ? Thx for answer.
Last edited by AirFlame; Sep 29, 2005 at 11:16 PM // 23:16.. |
Sep 29, 2005, 02:36 PM // 14:36 | #2 |
Frost Gate Guardian
Join Date: Jun 2005
Location: Usually Lions Arch 2
Guild: Clan Brotherhood
Profession: Mo/Me
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I dont know where you're from, but if you can read some german this will help:
http://gw.gamona.de/artikel/artikel.php?id=31 Wartower postet all modifikations in german... sry if you cant read it |
Sep 29, 2005, 03:08 PM // 15:08 | #3 | |
Ascalonian Squire
Join Date: Aug 2005
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Quote:
Thx Artemis Bladewing i try to tranclate that, but you sure they all thre ? I mean Axes, shields, bows etc i need all weapons from the game and misc items. Like healing ankh, scrolls etc. Need all items and all statistics from minimum to maximum that those items can have. Enyone else have some good sites please paste the link again thx. Last edited by AirFlame; Sep 29, 2005 at 03:16 PM // 15:16.. |
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Sep 29, 2005, 11:11 PM // 23:11 | #4 |
Ascalonian Squire
Join Date: Aug 2005
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If someone have a little time and can check this out and fix any mestakes or add something if avalable.
Update 2005-09-30 22:26 v1.3b Axes Basic None Slashing Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery Piercing Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery Extra Fire Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery Lighting Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery Cold Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery Earth Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery Lengthens Bleeding duration on foe Lengthens Crippled duration on foe Lengthens Deep Wound duration on foe Lengthens Weakness duration on foe Lengthens Poison duration on foe Double Adrenaline on hit (Chance: 2-10%) Life stealing: 1-3 Health regeneration: -1 Energy gain on hit: 1 Energy regeneration: -1 Armor penetration +10% (Chance: 1-10%) Armor +-4-5 without (vs.) Armor +4-7 (vs. physical attacks | elemental attacks) Enchantments last 10-20% longer Health +20-30 Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls) Axe Mastery +1 (10-20% chance while using skills) Damage +10-15 without (vs.) Armor -10 (while: attacking) -5 energy Damage +10-20% (while: Health is below 50% | hexed) Damage +10-15% (while: health is above 50% | enchanted | in a stance) Damage +10-15% (vs. hexed foes) Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness Bows Basic None Piercing Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship Extra Fire Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship Lighting Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship Cold Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship Earth Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship Lengthens Poison duration on foe Life stealing: 1-5 Health regeneration: -1 Energy gain on hit: 1 Energy regeneration: -1 Armor penetration +10% (Chance: 1-10%) Armor +-4-5 without (vs.) Armor +4-7 (vs. physical attacks | elemental attacks) Enchantments last 10-20% longer Health +20-30 Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls) Marksmanship +1 (10-20% chance while using skills) Damage +10-15 without (vs.) Armor -10 (while: attacking) -5 energy Damage +10-20% (while: Health is below 50% | hexed) Damage +10-15% (while: health is above 50% | enchanted | in a stance) Damage +10-15% (vs. hexed foes) Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness Hammers Basic None Blunt Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery Extra Fire Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery Lighting Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery Cold Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery Earth Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery Lengthens Deep Wound duration on foe Lengthens Weakness duration on foe Double Adrenaline on hit (Chance: 2-10%) Life stealing: 1-5 Health regeneration: -1 Energy gain on hit: 1 Energy regeneration: -1 Armor penetration +10% (Chance: 1-10%) Armor +-4-5 without (vs.) Armor +4-7 (vs. physical attacks | elemental attacks) Enchantments last 10-20% longer Health +20-30 Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls) Hammer Mastery +1 (10-20% chance while using skills) Damage +10-15 without (vs.) Armor -10 (while: attacking) -5 energy Damage +10-20% (while: Health is below 50% | hexed) Damage +10-15% (while: health is above 50% | enchanted | in a stance) Damage +10-15% (vs. hexed foes) Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness Swords Basic None Slashing Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship Extra Fire Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship Lighting Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship Cold Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship Earth Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship Lengthens Bleeding duration on foe Lengthens Crippled duration on foe Lengthens Deep Wound duration on foe Lengthens Poison duration on foe Double Adrenaline on hit (Chance: 2-10%) Life stealing: 1-3 Health regeneration: -1 Energy gain on hit: 1 Energy regeneration: -1 Armor penetration +10% (Chance: 1-10%) Armor +-4-5 without (vs.) Armor +4-7 (vs. physical attacks | elemental attacks) Enchantments last 10-20% longer Health +20-30 Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls) Swordsmanship +1 (10-20% chance while using skills) Damage +10-15 without (vs.) Armor -10 (while: attacking) -5 energy Damage +10-20% (while: Health is below 50% | hexed) Damage +10-15% (while: health is above 50% | enchanted | in a stance) Damage +10-15% (vs. hexed foes) Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness Staffs Basic Energy +4-10 Fire Dmg: from: [6-11] to: [12-22] req. [6-13] Divine Favor Fire Dmg: [6-11] to: [12-22] req. [6-13] Fire Magic Chaos Dmg: [6-11] to: [12-22] req. [6-13] Domination Magic Chaos Dmg: [6-11] to: [12-22] req. [6-13] Illusion Magic Earth Dmg: [6-11] to: [12-22] req. [6-13] Earth Magic Dark Dmg: [6-11] to: [12-22] req. [6-13] Blood Magic Dark Dmg: [6-11] to: [12-22] req. [6-13] Curses Cold Dmg: [6-11] to: [12-22] req. [6-13] Death Magic Cold Dmg: [6-11] to: [12-22] req. [6-13] Water Magic Lightning Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers Lightning Dmg: [6-11] to: [12-22] req. [6-13] Air Magic Light Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers Shadow Dmg: [6-11] to: [12-22] req. [6-13] Blood Magic Shadow Dmg: [6-11] to: [12-22] req. [6-13] Curses Extra Armor +-4-5 without (vs.) Energy +2-5 Health +10-30 Armor +4-7 (vs. physical attacks | elemental attacks) Enchantments last 10-20% longer Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls) Improves skill recharge by 20% (Chance: 5-10%) Improves Casting speed by 20% (Chance: 5-10%) Improves skill recharge using Smiting Prayers | Divine Favor | Domination Magic | Illusion Magic | Air Magic | Earth Magic | Fire Magic | Water Magic | Death Magic | Curses | Blood Magic skills (Chance: 10-20%) Improves Casting speed using Smiting Prayers | Divine Favor | Domination Magic | Illusion Magic | Air Magic | Earth Magic | Fire Magic | Water Magic | Death Magic | Curses | Blood Magic skills by 20% (Chance: 10-20%) Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness Wands Basic Lighting Dmg: from: [6-11] to: [12-22] req. [6-13] Air Magic Earth Dmg: [6-11] to: [12-22] req. [6-13] Earth Magic Cold Dmg: [6-11] to: [12-22] req. [6-13] Water Magic Fire Dmg: [6-11] to: [12-22] req. [6-13] Fire Magic Extra Improves skill recharge by 20% (Chance: 5-10%) Improves Casting speed by 20% (Chance: 5-10%) Improves skill recharge using Air Magic | Earth Magic | Fire Magic | Water Magic skills (Chance: 10-20%) Improves Casting speed using Air Magic | Earth Magic | Fire Magic | Water Magic skills by 20% (Chance: 10-20%) Energy +1-5 (while: Health is below 50% | Health is above 50% | enchanted | hexed | in a stance) Energy +13-15 without (while) Energy regeneration: -1 Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness Shields Basic Armor: 6-16 req. [6-13] Strength Armor: 6-16 req. [6-13] Tactics Extra Health +15-45 (while: hexed | enchanted | in a stance) Health +20-30 without (while) Received damage -1-2 (while: enchanted | ins stance) Received damage -1-3 (while: hexed) Received damage -1-3 (Chance: 5-10%) Armor +4-7 (vs. Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls) Armor +4-8 (vs. Physical attacks | Elemental attacks | Piercing attacks | Slashing attacks | Blunt attacks | Fire attacks | Cold attacks | Chaos attacks | Earth attacks | Lighting attacks | Dark attacks | Death attacks) Strength | Tactics +1 (10-20% chance while using skills) Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness Rods Basic Fire Dmg: [6-11] to: [12-22] req. [6-13] Divine Favor Light Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers Holy Dmg: [6-11] to: [12-22] req. [6-13] Divine Favor Extra Improves skill recharge by 20% (Chance: 5-10%) Improves casting speed by 20% (Chance: 5-10%). Improves skill recharge using Smiting Prayers | Divine Favor skills (Chance: 10-20%) Improves Casting speed using Smiting Prayers | Divine Favor skills by 20% (Chance: 10-20%) Energy +1-3 (while: Health is below 50% | health is above 50%) Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness Icons Basic Energy +5-13 req. [6-13] Smiting Prayers Energy +5-13 req. [6-13] Protection Prayers Extra Smiting Prayers | Protection Prayers +1 (10-20% chance while using skills) Improves Casting speed by 20% (Chance: 5-10%). Improves skill recharge using Smiting Prayers | Protection Prayers skills (Chance: 10-20%) Improves Casting speed using Smiting Prayers | Protection Prayers skills by 20% (Chance: 10-20%) Armor +4-7 (vs. physical attacks | elemental attacks) Armor +1-4 (while: attacking) Armor +1-5 (while: enchanted) Armor +5-15 (vs. Charr) Health +5-30 Health +20-45 (while: enchanted) Energy +5-15 Energy regeneration: -1 Canes Basic Chaos Dmg: [6-11] to: [12-22] req. [6-13] Domination Magic Chaos Dmg: [6-11] to: [12-22] req. [6-13] Illusion Magic Extra Energy +5-15 Energy regeneration -1 Damage +20-33% Attack Speed -67% Health +5-30 Armor +4-7 (while: attacking) Damage +15-25% (vs. Charr) Improves skill recharge using Domination Magic | Illusion Magic (Chance: 10-20%) Improves Casting speed using Domination Magic | Illusion Magic skills by 20% (Chance: 10-20%) Chakrams Basic Energy +6-12 req. [6-13] Inspiration Magic Energy +6-12 req. [6-13] Domination Magic Energy +6-12 req. [6-13] Fast Casting Extra Armor +3-5 (while: enchanted) Health +30-45 (while: enchanted) Domination Magic | Inspiration Magic | Fast Casting +1 (20% chance while using skills) Armor +5-10 (vs. Charr) Energy Recovery -1 Energy regeneration -1 Health +5-30 Energy +5-15 Energy +5 (when Health is above 75%) Improves skill recharge by 20% (Chance: 5-10%) Improves skill recharge using Domination Magic | Inspiration Magic | Fast Casting (Chance: 10-20%) Improves Casting speed using Domination Magic | Inspiration Magic | Fast Casting skills by 20% (Chance: 10-20%) Chalices Basic Energy +6-12 req. [6-13] Inspiration Magic Energy +6-12 req. [6-13] Illusion Magic Extra Armor +4-7 (while enchanted | hexed) Armor +4-7 (vs. physical attacks) Health +30-45 (while enchanted) Energy +5-15 Energy Regeneration -1 Health +5-30 Improves skill recharge using Illusion Magic (Chance: 10-20%) Improves Casting speed using Illusion Magic skills by 20% (Chance: 10-20%) Illusion Magic +1 (20% chance while using skills) Cestas Basic Shadow dmg: [6-11] to: [12-22] req. [6-13] Blood Magic Dark dmg: [6-11] to: [12-22] req. [6-13] Blood Magic Energy +3-12 req. [6-13] Death Magic Energy +3-12 req. [6-13] Soul Reaping Energy +3-12 req. [6-13] Blood Magic Extra Armor +4-7 (while enchanted) Health +15-45 (while enchanted) Armor +4-7 (vs. physical attacks) Armor +10-15 (vs. Charr) Health +5-30 Energy +5-15 Energy Recovery -1 Energy regeneration -1 Improves Casting speed by 20% (Chance: 5-10%) Death Magic | Soul Reaping | Blood Magic +1 (20% chance while using skills) Improves skill recharge using Death Magic | Soul Reaping | Blood Magic (Chance: 10-20%) Improves Casting speed using Death Magic | Soul Reaping | Blood Magic skills by 20% (Chance: 10-20%) Truncheons Basic Cold dmg: [6-11] to: [12-22] req. [6-13] Death Magic Dark dmg: [6-11] to: [12-22] req. [6-13] Curses Extra Damage +5-10% (while Health is below 50%) Energy +3-5 (while Health is below 40%) Armor +3-5 (while Health is below 30%) Armor -10 (while casting) Improves skill recharge by 20% (Chance: 5-10%) Improves Casting speed by 20% (Chance: 5-10%) Energy +5-15 Energy Recovery -1 Energy regeneration -1 Improves skill recharge using Curses | Death Magic (Chance: 10-20%) Artifacts Basic Energy +6-12 req. [6-13] Air Magic Energy +6-12 req. [6-13] Fire Magic Energy +6-12 req. [6-13] Water Magic Extra Armor +3-5 Armor +3-5 (while enchanted | hexed) Health +30-45 (while enchanted) Armor +3-5 (vs. physical attacks) Health +5-30 Energy -5 Air Magic | Fire Magic | Water Magic +1 (10-20% chance while using skills) Improves skill recharge by 20% (Chance: 5-10%) Improves Casting speed by 20% (Chance: 5-10%) Improves skill recharge using Air Magic | Fire Magic | Water Magic (Chance: 10-20%) Improves Casting speed using Air Magic | Fire Magic | Water Magic skills by 20% (Chance: 10-20%) Armor +5-10 (vs. Charr | Undead) Scrolls Basic Energy +6-12 req. [6-13] Earth Magic Energy +6-12 req. [6-13] Energy Storage Extra Quick recovery from Weakness | Improves skill recharge using Illusion Magic | ? skills (Chance: 10-20%) Energy +5-15 Energy Regeneration -1 Health +20-50 Armor +3-5 Energy Storage | Earth Magic +1 (10-20% chance while using skills) Armor +5-10 (vs. elemental attacks) Energy +3-5 (while enchanted) Armor +3-5 (while enchanted) Health +20-45 (while enchanted) Improves skill recharge using Earth Magic | Energy Storage (Chance: 10-20%) Improves Casting speed using Earth Magic | Energy Storage skills by 20% (Chance: 10-20%) Ankhs Basic Energy +6-12 req. [6-13] Healing Prayers Extra Armor +3-5 (vs. elemental attacks) Energy +5-15 Energy Recovery -1 Energy regeneration -1 Health +15-30 Improves skill recharge by 20% (Chance: 5-10%) Improves skill recharge using Healing Prayers (Chance: 10-20%) Improves Casting speed using Healing Prayers skills by 20% (Chance: 10-20%) Healing Prayers +1 (10-20% chance while using skills) Armor +3-5 (while enchanted) Health +20-45 (while enchanted) Idols Basic Energy +6-12 req. [6-13] Blood Magic Energy +6-12 req. [6-13] Curses Extra Health +20-45 (while: enchanted | hexed) Armor +4-7 (while: Enchanted | Hexed | Health is above 50%) Improves Casting speed by 20% (Chance: 5-10%) Improves skill recharge using Curses | Blood Magic (Chance: 10-20%) Improves Casting speed using Curses | Blood Magic skills by 20% (Chance: 10-20%) Energy +5-15 Energy Recovery -1 Health +15-30 Curses | Blood Magic +1 (10-20% chance while using skills) Last edited by AirFlame; Sep 30, 2005 at 08:29 PM // 20:29.. |
Sep 29, 2005, 11:27 PM // 23:27 | #5 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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On this site...
http://www.guildwarsguru.com/content...ies-id1275.php For the mods and upgrades, I don't know of a site that lists them all. |
Sep 29, 2005, 11:28 PM // 23:28 | #6 |
"I love reading trash!"
Join Date: May 2005
Location: Home Again
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Sep 29, 2005, 11:36 PM // 23:36 | #7 | |
Ascalonian Squire
Join Date: Aug 2005
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Quote:
Only green items but thx. |
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Sep 30, 2005, 12:22 AM // 00:22 | #8 |
"I love reading trash!"
Join Date: May 2005
Location: Home Again
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this one has links to all weapons:
http://www.guildwiki.org/guildwars/index.php/Weapon this one is for the upgrades and bonus modifiers: http://www.guildwiki.org/guildwars/i...eapon_Upgrades |
Sep 30, 2005, 12:42 AM // 00:42 | #9 |
Ascalonian Squire
Join Date: Aug 2005
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http://www.guildwiki.org/guildwars/index.php/Shield
Armor +0...8 vs. certain type of foe (Charr, Dwarves, Giants, ...) :/ It's Armor +4-8 not 0-8 :P Or max armor vs. is 7 ? Thx for links i check it out. Last edited by AirFlame; Sep 30, 2005 at 12:58 AM // 00:58.. |
Oct 01, 2005, 09:28 PM // 21:28 | #10 |
Moderator
Join Date: May 2005
Location: Australia
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You might also want to check out:
http://www.gwonline.net/page.php?p=125 It list's out weapon, shield & focii mods & what the mods do as well as give min-max range of effect (although it does not list weapon damage ranges). |
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